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The Elevator tile has the actual switch on the E/W side and the railings on the N/S. The Landscape wall tile has a day scene on the north and south face and a night scene on the east and west. Games made for It's Wolfentime! (a Wolf 3D jam) All the map files will be pulled together at the end of the event. Please export your maps, so that you don't have to upload Wolfenstein 3D with your work. The final collection will likely use the full version of Wolfenstein, we'll just have to cut out all the official levels to avoid any piracy issues. Really, just add levels here and we'll put it together in an episode when we have enough/too many levels! You can even post levels you've previously made that you're proud of. A few friends are hoping to have a LIVE JAM on the 25th, but that might not happen. With some imagination, you can make something special in Wolf 3D, despite how limited it appears to be. Ellaguro wrote some great articles about Wolf 3D's level design, which could give you some good ideas. It's for a different editor, but it's pretty much the same stuff: And here is a very in-depth one: ĥ. If those tutorials are a bit too heady, here is a nice one that gives you the basics of Wolf 3D level design.
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It's full-featured, easy to use and even includes built-in documentation and tutorials: Ĥ. You can use DOSBox if you wish, but there are also sourceports (I use NewWolf): ģ. The shareware edition is fine, though the full version will give you more to play with.Ģ.
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We had a DooM event, so now it's time for a Wolf 3D event! Making maps for Wolf 3D is incredibly easy, so all are encouraged to take part! The plan is to put all the levels together to form a new episode or two, complete with a custom title screen!ġ.
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